![]() Rift Closer role is perfect if someone in your group can't pay too much attention to the game (due to taking a smoke break or whatever else). The Rift Closer doesn't really lose out on anything except for the possible Cain's Destiny bonus. ![]() This way when you are done picking up loot from the boss and TP to town, the timer will be at about 20s and it's just enough time to do your identifying, gambling and salvaging. Then he teleports on the flag of the player in the rift to pick up all the loot. One player in the game gets out of the rift before the Rift Guardian spawns and camps at Orek in order to turn in the quest as soon as possible. So if you don't wanna do it, you can employ a "Rift Closer". Leaving games is fast, but it's also quite tedious. Then you spend your 30s downtime to identify, salvage and gamble and then you start leaving games again. When using this strategy you keep leaving the game and opening a new Rift until your inventory is filled with Legendaries. Abundance of clickable objects makes Harrington Waistguard a viable option, although extra damage in Nephalem Rifts is only needed when your build is incomplete.This makes snowballing items such as In-Geom, Echoing Fury and Messerschmidt's Reaver really good there. The runs are very fast and you always kill a lot of enemies and a lot of Elites.The latter is especially important because it actually lets you collect all the dropped Gold (and Progression Globes) even if you are zooming past the enemies. This lets you use Boon of the Hoarder and complimentary Gold items - Goldwrap and Avarice Band. All monsters in Nephalem Rifts can drop Gold.The Flavor of Time and Gloves of Worship become pretty good in Nephalem Rifts as well. Nemesis Bracers make any build noticeably faster and you should always try to include them. Nephalem Rifts have a lot of Shrines and Pylons.There's also a number of circumstances unique to Nephalem Rifts and a good build should aim to exploit them. The goal of a Nephalem Rift build is very simple: you want to run forward very fast, killing everything in your path. The Cow Rift is very useful during leveling 1 to 70, but later in the season you usually hate to see it, because the event on first floor is very long and maps themselves are far from great. The Rift Guardian in this rift is also a cow: The Lord of Bells. Each monster killed during this event will award all players in the game bonus gold and experience. ![]() On the first floor there's a modified Jar of Souls event, where you have to kill as many cows as possible before the timer runs out. Each floor is a small Crypt of the Forsaken map, which is populated exclusively by Infernal Bovines. In terms of gameplay, the Developer Rift is nothing special but you are usually happy to see it because of how fast it can be cleared. Each of zombie and skeleton wandering the map has name of a member of Reaper of Souls dev team, with their role instead of creature type. The second floor of the rift is another Briarthorn Cemetery map, but this time it has no Elites at all. The Rift Guardian is a Unique Punisher called Josh Mosqueira (the game director of Diablo III at the time of Reaper of Souls release). You can typically spawn the Rift Guardian after clearing about 70% of the first floor. The first floor is medium-sized Briarthorn Cemetery map with its native mobset and insane Elite density. These rifts have fixed maps and unique Rift Guardians. Each time you open a Nephalem Rift there's a small chance that you get one of the two special rifts.
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